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Juggernog: Increases the player's health to either 200% or 250%.
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The blast radius is rather small however effective in distracting Zombies while the player is retreating or reviving teammates. After the song is finished, the bomb explodes, damaging the Zombies around it. When thrown, it attracts Zombies towards it along with glowing, playing music and dancing.
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It is a wind up clapping-cymbal monkey toy with sticks of explosives strapped to it's back. Monkey Bomb: A secondary tactical grenade which appears on Nacht der Untoten, Verruckt, Shi No Numa, Der Reise, Kino der Toten, Five, Shangri-La, Green Run, Nuketown Zombies, Die Rise, Origins and Buried.It also has a very slow reload time and when Pack-a-Punched, it becomes the Wunderwaffe DG-3 JZ and can shock up to twenty four Zombies at a time with red lightning rather than blue and it can also electrocute and weaken players if too close to them, thus taking less hits from a Zombie to be killed. Wunderwaffe DG-2: Appears in Shi No Numa, Der Riese and Call of the Dead, it fires blue lightning bolts from a three-round magazine, capable of killing up to ten Zombies at a time and has infinite damage.When Pack-a-Punched, it becomes the Porters X2 Ray Gun, the splash damage is left unchanged however the magazine is increased to 40 rounds along with the standard damage, capacity and rate of fire boost. It has a magazine of 20 rounds of a plasma ray with a relatively slow reloading time. Ray Gun: A fully-automatic pistol-like weapon that was created by Group 935 appearing on every map via the Mystery Box.The final Hellhound will always drop Max Ammo on their special round. They are two variants: flaming Hellhounds which explode upon death and regular Hellhound which simply falls to the ground when killed. They are badly deformed German Shephards and randomly spawn throughout the map with a ball of lightning indicating their spawn in packs of two to four, attempting to hunt down and kill the player with their claws and teeth or by exploding after death. Hellhound: Aggressive and murderous zombie-dogs with their own special round every four to five rounds.Their health will increase every round beginning with 150 health and gaining 100 health per round until round 9 where their health is given a 1.1 multiplier every round. Zombies typically chase the nearest player however have some intelligence, capable of limited speech and may even march or roll/sidestep to avoid being shot. Zombie: The main enemies and are deceased humans reanimated from Element 115, only attacking the player through melee attacks and do not use weapons, they can even be gibbed and will continue their attacks with the loss of their lower half limbs.
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Waffenfabrik Der Riese, Lower Silesia, Germany Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen Tank Dempsey, John Banana, Smokey and Unnamed Marine Call of Duty Campaign Characters Multiplayer Features Multiplayer Maps Multiplayer Game Types Levels Weapons WeaponĬall of Duty 2 Campaign Multiplayer Features Multiplayer Maps Multiplayer Game Types Levels Weapons Call of Duty 3 Campaign Multiplayer Features Multiplayer Maps Multiplayer Game Types Weapons Classes Weapons Vehicles Call of Duty 4: Modern Warfare Campaign Characters Multiplayer Features Multiplayer Maps Multiplayer Game Types Weapons Attachments PerksĬall of Duty: World at War Campaign Characters Multiplayer Features Multiplayer Maps Multiplayer Game Types Zombies Maps Map